Ability Imprinting

The power to imprint abilities/powers into themselves or others. Variation of Ability Learning.

Also Called

 * Ability Embedding
 * Power Embedding/Imprinting

Capabilities
User can copy other abilities/powers and then imprint them into themselves or others, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.

Applications

 * Ability Intuition
 * Ability Mastering
 * Attack Recording
 * Enhanced Ability Learning
 * Enhanced Power Replication
 * Evolving Absorbing Replication
 * Evolving Power Replication
 * Experience Manipulation
 * Ability Tier Activation
 * Intuitive Aptitude/Instant Learning
 * Intuitive Replication
 * Nigh-Complete Arsenal
 * Power Anchoring
 * Power Inducement
 * Power Mimicry Immunity
 * Power Restoration
 * Programmable Powers
 * Variable Manipulation

Associations

 * Ability Learning
 * Complete Arsenal
 * Desired Ability Manifestation
 * Instilled Knowledge
 * Natural Weaponry
 * Power Replication
 * Self-Power Immunity
 * Superpower Manipulation

Limitations

 * Near impossible, if not, impossible to remove powers once imprinted.
 * May be affected by Power Borrowing and Omni-Negation.
 * Powers may be bound to body or spirit, so being forced to relocate either may cause loss of powers.
 * Users of Singularity are immune.
 * Weak against Meta Power Manipulation.

Known Users

 * All for One (Boku no Hero)
 * Czarnians (DC Comics)
 * Prometheus (DC Comics)
 * Goku Black/Past Zamasu (Dragon Ball Super)
 * Kazuma Satou (Konosuba); via his Class Card
 * Magical Girls (Magical Girl Site); after becoming a Site Admin
 * Users of Ultimate Skills (That Time I Got Reincarnated As a Slime)
 * Jammerhead (TMNT: Fast Forward)
 * Obadiah Archer (Valient Entertainment)